|Published online: September 1, 2016||$US5.00|
In Location-based Mobile Games, participants interact in remote locations. The environment can be physical, virtual, and/or fictional and involve immersions and emersions. How does one qualify or more precisely define “immersion” in this kind of experience? This study documents four experiments for a Location-based Mobile Game project between remote cities and questions possible definitions for the notion of immersion. Four kinds of cognition could be established between the four experimental tests. Considering progressive external consciousness from body actions toward an environment, these four beta tests transition from embodied to shared cognition through situated and distributed cognition, producing special cognition combinations. This description can define a more precise signification of immersion in Location-based Mobile Games.
|Keywords:||Immersions, Spaces and Flows, Location-based Mobile Game, Urban Game, Situated, Shared and Distributed Cognitions|
Spaces and Flows: An International Journal of Urban and ExtraUrban Studies, Volume 7, Issue 4, December 2016, pp.23-33. Article: Print (Spiral Bound). Published online: September 1, 2016 (Article: Electronic (PDF File; 1.282MB)).
Professor, UFR Arts and Sciences de l'Art, Sorbonne Université Paris 1, Paris, France